![]() I’m making my way through Thymesia right now. Thankfully, this mechanic does seem to be phasing out of popularity in the genre as a whole, if not in the flagship titles of From Software. I can’t remember the number of times I thought I’d parked my character in a safe place, only to hear the distant death scream while I was cleaning up a sudden mess. ![]() From an aesthetic point of view, it’s kind of neat, but as a busy dad it’s just plain unfair.įond as I am of the white-knuckle play style of Bloodborne, it doesn’t stop my kid from spilling their hot dinner on the dog or the million other things I may have to pause a game to take care of. This is supposedly to keep the player from disengaging to look at strategy guides or swapping equipment mid-fight. It’s a staple of From Software games that you can’t pause them. Here are some of those that need to be jettisoned in the name of better game design. Because the genre is so overwhelmingly popular, there are some recurring aspects and trends that have become needlessly cemented as standard. Over the course of the last five years, I’ve gone from a person who couldn’t stand them to someone who plays them religiously. The Demon’s Soul remake and Elden Ring helped launch the current generation of consoles, and even Legend of Zelda is taking pages out of the Souls-like book these days. A Souls-like is a third person action video game, usually in a fantasy or science fiction setting, known for its difficulty, intricate melee combat mechanics, looping level design with unlockable shortcuts, and stat-based character growth.
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